For agencies & studios

One workspace instead of nine personal accounts

Teams do not adopt creative tools one seat at a time — they adopt them badly, with work scattered across whoever happened to have a subscription. Workspaces put projects, references and spend in one place, so the studio owns the output rather than the individual who made it.

The work lives in someone's personal account

A freelancer generates the assets on their own login. A designer trains a style model nobody else can reach. Two people buy credits on two cards and finance reconciles it in a spreadsheet. When that person leaves, so does the client's material. This is the ordinary failure mode of creative AI inside a team, and it is an operations problem before it is a creative one.

What you get

Shared workspaces

Invite the team, work in one place, and keep every project's generations, moodboards and trained models where the next person can find them.

Pooled credits with visibility

One balance for the studio instead of per-person subscriptions, and a clear picture of what each project consumed — the number you need when a client asks what the work cost.

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House styles you can train

Train a model on a client's brand or your own look, then everyone generates against it. Consistency stops depending on which designer picked up the job.

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Every model, one bill

Seedance, Veo, Sora, Kling, Seedream, FLUX and the rest through one account, so nobody expenses six separate AI subscriptions.

How it fits how you already work

Per-project, not per-seat, thinking
Credits are consumed by work, so a studio with occasional heavy projects is not paying for idle seats between them.
Onboarding is a workspace invite
A new hire or a freelancer gets access to the projects they need and nothing else, and loses it cleanly when the engagement ends.
Client work stays separable
Keep each client's references, trained models and output in their own project rather than mixed into one pile.

Move one client into a workspace

Pick a live project, bring the people already working on it, and see whether the studio ends the month knowing more about its own output than it does now.